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How to play

Everything you need before your first match: controls, online modes, how MMR and rank tiers work, how to earn Kan and the fair play rules.

Controls

Default keyboard keys. You can rebind keys or use a gamepad in the game settings.

ActionPlayer 1Player 2
UpW↑
DownS↓
LeftA←
RightD→
AttackJNum1
JumpKNum2
DashLNum3
SkillUNum4
SuperINum5
SpecialONum6

Move inputs

InputMove
JNormal attack – press repeatedly to combo
S+J / W+JAttack variations
U / S+U / W+USkills
I / W+I / S+ISuper moves – use Qi
K → J / U / IAir moves (after a jump)
A/D+J / A/D+UThrows – when close to the opponent
J+KTransform / Bankai (some fighters)
OCall your assist
SGuard (hold)
LDash

Inputs are shared by every fighter and use the player 1 default keys. Not every fighter has every move.

Online modes

Ranked

Automatic matchmaking against players of similar skill. Every result moves your MMR and pays Kan. Only fighters you own can be picked.

Casual

Quick matchmaking for practice: no MMR change and no Kan.

Custom room

Create a room and share its code with friends. The host sets the number of rounds (1–5) and the time per round (30–300 s), and can allow owned fighters only. No MMR, no Kan.

Each match you pick 1–3 fighters and may add one assist. In ranked and casual matches each round lasts 120 seconds.

Ranked & MMR

Every player starts at 1,000 MMR. After each ranked match your MMR moves by the Elo system (K = 32): beating a stronger opponent gains more, losing to a weaker one costs more. One match moves at most about ±32 MMR.

TierMMR fromSeason reward
BRONZE0500 Kan
SILVER1,0001,500 Kan
GOLD1,2003,000 Kan
PLATINUM1,4755,000 Kan
DIAMOND1,8258,000 Kan
MASTER2,25015,000 Kan

Voided matches (desync, conflicting results) never change MMR or pay Kan.

Seasons

Each season lasts 90 days. When it ends, everyone who played ranked that season receives Kan for their final tier (table above). MMR is then soft-reset: new MMR = 1,000 + (old MMR − 1,000) × 0.5, and wins/losses start from zero.

Current season: Beta, ends December 24, 2026.

Kan – in-game currency

  • New accounts get 500 Kan.
  • Ranked win: 200–300 Kan; loss: 50–100 Kan.
  • Up to 3,000 Kan per day from matches. Fights shorter than 30 seconds pay no Kan.
  • Events may multiply Kan, boost MMR gains on wins, give daily login Kan or discount the Shop.
  • Spend Kan on fighters and assists in the Shop.

Fair play

  • Disconnects: you have 20 seconds to rejoin; after that your opponent wins.
  • Quitting a match counts as a loss, even in the first 10 seconds. Each quit within 24 hours locks matchmaking: 1st – 5 minutes, 2nd – 30 minutes, 3rd and later – 24 hours.
  • Only the latest game version can play online; the game updates itself on launch.
  • Anti-cheat checks every match; matches with conflicting results are voided and suspicious accounts are reviewed by an administrator.
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